buat max hp ama level coba edit lagi yg di D:\Ragnarok\3CeAM revision 660\conf\battle\player.txt...
Code:
// Maximum HP. (Default is 1000000) max_hp: 5000000 // Maximum SP. (Default is 1000000) max_sp: 5000000 // Max limit of char stats. (agi, str, etc.) max_parameter: 450 // Same as max_parameter, but for baby classes. max_baby_parameter: 450 // Same as max_parameter, but for third classes. (Orginally 120 on Renewal) // Note: Value must be equal to or higher then the value set for max_parameter. max_third_parameter: 500 // Same as max_parameter, but for third baby classes. (Orginally 108 on Renewal) // Note: Value must be equal to or higher then the value set for max_baby_parameter. max_baby_third_paramater: 500
lo bisa atur statusnya brp...
klo buat custom item lo cm mesti ngeextract folder sprite yg mau lo masukin aja...
nih indexnya...
Code:
http://ratemyserver.net/riot_bible/riot_bible.txt
yg line ini
Code:
.... OnEnable: enablenpc "Room of Life"; set .MyMobs,10; monster "job3_guil03",47,75,"Ancient Mimic",1699,5,"Room of Life::OnMyMobDead"; monster "job3_guil03",47,44,"Anubis",1098,5,"Room of Life::OnMyMobDead"; initnpctimer; end; .... OnEnable: enablenpc "Room of Life#Door"; donpcevent "Room of Life::OnDisable"; set .MyMobs,2; monster "job3_guil03",81,71,"Bow Guardian",1830,1,"Room of Life#Door::OnMyMobDead"; monster "job3_guil03",81,46,"Sword Guardian",1829,1,"Room of Life#Door::OnMyMobDead"; initnpctimer; end; ...
Code:
... OnEnable: enablenpc "Room of Life"; set .MyMobs,2; monster "job3_guil03",47,75,"Ancient Mimic",1699,1,"Room of Life::OnMyMobDead"; monster "job3_guil03",47,44,"Anubis",1098,1,"Room of Life::OnMyMobDead"; initnpctimer; end; ... OnEnable: enablenpc "Room of Life#Door"; donpcevent "Room of Life::OnDisable"; set .MyMobs,2; monster "job3_guil03",81,71,"Bow Guardian",1830,1,"Room of Life#Door::OnMyMobDead"; monster "job3_guil03",81,46,"Sword Guardian",1829,1,"Room of Life#Door::OnMyMobDead"; initnpctimer; end;
save trus coba lagi...
lo ga bisa keluar gara2 MyMobsnya ga lo ganti kali jadi lo mesti ngebunuh 10 monster tapi yg kesummon cm 1 wajarlah lo ga bisa keluar...
soalnya ada di line ini:
Code:
OnMyMobDead: set .MyMobs,.MyMobs-1; set GX_Q2, 9; if (.MyMobs < 1) { mapannounce "job3_guil03",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; percentheal 100,100; enablenpc "warpguil002"; donpcevent "Room of Life#Door::OnDisable"; stopnpctimer; } end;
buat seru"an aja sih, toh kalau pake offline server semuanya bisa di edit sesuai keinginan
terinspirasi dari black market yang sebelumnya pernah dimainin di salah satu server offline, yang jelas bukan eathena soalnya udah di cari" ga ketemu, akhirnya iseng bikin
aku bikin dan test script ini di server 3CeAM 626, harusnya sih kalau di pake di versi selanjutnya bakalan lancar aja
item yang ada udah update hingga item terbaru pada "masanya" (versi 626), jadi kalau udah ketinggalan jaman maaf banget
sprite mount official,jadi RO dari lo yg update udah punya,,jd tinggal edit servernya buat nampilin (minimal exe 2010-11-16 keatas)
penjelasan ada di thread sebelumnya LINK SERVERNYA.
untuk job extended dari sisi server n client malah udah support, tinggal donlot translasi buat mereka(skill dll),(minimal exe 2011-11-02 keatas)
ga prlu k grfnya lgsng tp masukkin k folder data aja dg syarat pas ngediff exenya pake [read data folder first] n [read LUA before LUB]..
*skillnya kagerou ad yg throw zeny 100k dmgnya 55-65k hahaha..
** ad yg kurang,,servernya juga harus support packet version 28(u/ mount doang 26), patchnya diambil disini
http://3ceam.googlecode.com/svn/trun...eta%20Testing/
ada mount, packet version 26 n 28..
oh iya kalo cm srcnya yg diubah,,cukup kasih map,char,login server.exe yg abis di recompile aja,,jadi ga perlu semuanya,,lumayan hemat ber-mb mb
terus pet bisa ngomong,,tinggal di edit di pettalktable.xml di folder data atau d grfnya. kl males di file pet_db, pet_idnya pake yg udah bisa ngomong aja,
yg ditanya sumber filenya atau angka view_idnya
extract file ini dari eathena.grf file "data\lua files\datainfo\accessoryid.lua"
format pengisian:
Code:
ACCESSORY_nama sprite/item = view_ID,
Code:
ACCESSORY_absheroaura = 800,
standarnya support sampai 3000 view_id jd gw saranin kl mw nambahin item sendiri kasih aja view id mulai dr 900 keatas biar ketauan buatan sendirinya..
di item_db edit kolom loc dg angka2 berikut:
Code:
(2^0) 001 = Lower headgear (2^1) 002 = Right hand (2^2) 004 = Mantle (2^3) 008 = Accessory 1 (2^4) 016 = Armor (2^5) 032 = Left hand (2^6) 064 = Shoes (2^7) 128 = Accessory 2 (2^8) 256 = Upper headgear (2^9) 512 = Middle headgear (2^15) 32768 = Arrow (arrow-type items only)
Code:
ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
Code:
2220,Hat,Hat,5,1000,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,16,{},{},{}
haha,,gw lupa sndiri ama prtanyaannya,,u/ kasus lo, kl mw di middle headgear doang yah tinggal isi angka 512..
pertanyaan LAEN BAKAL DI EDIT NANTI..
SWT , Tanya yang jelas no EPEK" kalo bisa sama SS nya.
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IT-Database Admin, Thanks Bro dah liat blog gw. tolong share dan kalau bisa donate. Dan bila ada Dead Links Tolong Commentny yaa.. biar gw ksih app,atau trick keren lgi ^^